A short (about 30 min) narrative adventure / CYOA.

As the youngest woman of the village, you are sent by your village into the forest to perform the annual ritual that keeps the Thousand Eyes Witch trapped there.
Your lantern is your only defense against her, and you'll have to make the necessary choices to avoid running out of oil before you reach the sacred shrine.

GAMEPLAY:

  • Explore the forest & meet strange travelers and creatures.
  • Make choices that will deeply impact your journey.
  • Manage the oil in your lantern, your life depends on it.
  • Light rpg element and spellcasting make every encounter imprevisible.

FEATURES:

  • 30 min adventure
  • Original Soundtrack
  • 3 endings

ABOUT:

All art, writing, music, and dev by Delphin Casado.

This is a jam game, made in about 15 days for the Spooktober#6 (2024). The current build is a post jam version, with bug fixing and some visual polish.

It’s my second time using Renpy, so I’m still figuring things out, and I hope you enjoyed playing!

Some "Creative Commons 0" sounds effects were used, thanks to the kind users of freesound and mixkit. 


Special thanks to Georges and Clement for testing and feedbacks! I would also like to thank the Spooktober jam participants who pointed out typos.

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(12 total ratings)
AuthorDelphin Casado
GenreVisual Novel
Made withRen'Py
Tags2D, Fantasy, Indie, Narrative, Short, Singleplayer

Download

Download NowName your own price

Click download now to get access to the following files:

WitchlightWoods-1.1.0-win.zip 76 MB
WitchlightWoods-1.1.0-mac.zip 82 MB
WitchlightWoods-1.1.0-linux.tar.bz2 69 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Just want to say thanks for making this game! The fact you were able to make such a quality game in such a short amount of time is truly impressive. 

I love that ending 3 is ambiguous enough that you aren't sure if you made the right choice or not (it was still the first ending I chose). I would've like to have found out why the witch was imprisoned in the woods to begin with (from both her and Claire's perspective) but maybe the lack of info we had makes the endings more impactful and definitely leaves you wanting more. Can't wait to see what more you do with this story, if anything, or at least whatever future projects you may put out! You're very talented! I loved the story, character designs and atmosphere. Well done!


P.s. I too would like to kiss or romance the witch lol

Thanks! It's not rude at all, I get what you mean. The good news is that I intend to continue the project, and extend the story! So thanks you for the feedback.

And glad you like her design! Hope you find her a good ship.

(+1)

this game was really fun i only wish it was longer(sorry if that sounds rude i just want more i really enjoyed it)


also the witch design is pretty and im a shipper

(+2)

LOVED the folklore vibes here, and the mystery behind and witch as well as the moral debates that it brought up. The music and visuals were absolutely KILLER, too. I wish I managed to play this in time to rate it on the Spooktober jam :((

Thank you a lot, I'm really glad you liket it! And don't worry, I'm just hapy to hear you got to play it!

(+1)

A fun adventure! :)

Love it love it love it love it. 💚 Feels like a game made just for me: we've got bizarre rituals, oddball fae, Otherkin with unknowable motivations, incredibly stylish art, and a phenomenal soundtrack to boot. Perfection from start to finish--thank you for a wonderful evening's experience!

Thank you very much! Glad the game was enjoyed by someone who appreciates the bizarre like I do! Thanks for playing, and for such a nice comment! 💚

I love the art and setting of this game. I find it interesting that claire and the thousand eye witch seems to be close based on the portrait in the house but we don't get enough backstory. Is it even possible to have a return trip without doing something drastic?

 let me kiss the witch

Thank you! I'm glad this little detail catch your interest hehe. And for now, this ending do require the drastic choice.

best comment so far

(2 edits) (+1)

Wow, this is really well done! 👏

I love the art style, the music fits nicely with the tone of the game, the world lore and characters are really interesting, and the length feels just right - the game doesn't overstay its welcome.

The lantern mechanic is cool - simple but effective. 


I did notice a couple small issues:

- Typo: "an nearly-filled"

- 1 or 2 dialogue lines where the speaker name is missing (e.g. "Wise Woman Claire", "Claus", etc.)

You finished this game in only 2 weeks as a solo dev, with very little prior Ren'Py experience?

That's super impressive!  Awesome job on everything! 🥳🎉

(+1)

I'm saying it again here: thank you so much! Reading your comment bring me so much joy!

Yeah I'm still new to Renpy, but it's very pleasant how beginner-friendly it is; and I like game jam as a way to try stuff, it forces me to be efficient! It was two really dense week tho haha...

And thank you a lot for pointing those issues, I'll be sure to fix them!
(+2)

Wow I loved this! It feels like such a complete experience. Tightly written, interesting characters, and beautiful art. Nice job!!

(+2)

Thank you!! I tried my best to make a self-contained story, I am really happy to hear it feels like it, and that you liked the game. Thank you for those kind words!

(+2)



Hey, the game is great so far, I love the art.
Just wanted to give you a heads up that there's a spelling error when Claus is talking to himself.

(+2)

Hey, thank you a lot! I haven't been able to change it in time, but thanks a lot for pointing it out, it's super nice.

(+1)

No worries, good luck with the Jam!

(+2)

Your art is very awesome! Is it a pure vector or a mix with raster? Also, is there any ethnic mythology behind the game narrative?

(+2)

Thank you a lot! Nothing is vector, it's all raster; but I got that question a lot, I like sharp and flat shapes! And no, the story is not based on any particular mythology.